"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, November 30, 2017

Judges Guild: The Dungeoneer #14






From the web:


Columns:
   
  The Lab'Oratory by Bryan Hinnen Inside Front Cover
  Under Toe: Current Happenings 02
  The Die Is Cast  
       Review: Snakepipe Hollow by Paul Jaquays 05
  Words & Whips 13
  Dungeoneer Depths (Mini-Dungeon)  
       Stand and Hold by Robert K. Bingham 47
  Runeletters (ed. Paul Jaquays) 56
  Monster Matrix by Greg Stafford 58
  The Booty Bag  
       Scott Johnson, Steve Marsh, Alex Muromcew, Earl Bless, 62
  Ronald Pehr  
     
Features:    
  Aardvarks in Fantasy Gaming: When Strikes an Earthpig Born! 09


 
  Cult of the Spear by Steve Marsh 15
  Zantius by John Lind 20
  The Cult Of Magma, the Volcano God by Rudy Kraft 27
  Throwing In D&D by Jon-Pierre Pazevic 29
  Suggested Player Cult Outline by Steve Marsh 30
  The Question of Armor Class by Rusty Lamont 31
  The Cult Of Uleria by Steve Marsh 37
  Upgunning Monsters? Bah Humbug! by Bill Paley 40
  Ordained Charisma by Robbie Langhorne and David Mackenzie 41
  Symbols, Runes, Wards and Bans by Steve Marsh 44
  From Whence Cometh Magic? by Russ Thomas 45
     
Serials:
   
  A Private Hell by Bryan Hinnen 17
  Under Skyking's Light by Bill Paley 33
  The Arcane Elders by J. Mark Hendricks 52
  Questing by Aaron Arocho 59
  The Edge of the Galaxy by Paul Jaquays 64

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