"Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, November 24, 2017

Judges Guild: Temple Book I

From the web:

"This booklet contains 48 pages of interior layouts of various Temples.  These are excellent for use with scenarios where you have players encountering religious groups in their own Temples or for use as the main theme of you scenario.  The Temples are mapped on light grey square grids. A Judges Guild Campaign Hexagon Sub-System."

Thursday, November 23, 2017

Judges Guild - Tegel Manor

From the web:

"A huge haunted house with over 240 rooms and chambers described including a hall of magic portraits and four secret dungeon levels beneath the manor.  The booklet also has tables to create magic statues, ghostly encounters, resurrection results, and more."


Wednesday, November 22, 2017

Judges Guild: Port O' Call Tarlkin's Landing

From the web:

"A completely detailed spaceport and town out on the active fringes of adventure, it is designed to serve as an initial starter scenario, this product gives a firm base for starting out a team of adventurers on the proverbial shoestring.  Opportunities for both legitimate and illegal profits are present.  All buildings and installations are completely mapped in 15mm scale for use with miniatures or counters.  This is the first in a series of products which are designed to be utilized with all science fiction role-playing systems."

Tuesday, November 21, 2017

Judges Guild: Tarantis

From the web:

"This is the 3rd City State from Judges Guild.  The books detail the City State of Tarantis and the surrounding campaign area with the history, government, customs, religions, and military of Tarantis.  They also cover the shops and courts of Tarantis, The Tarantine Palace, Bard or Fighter Citadel, Ho Chi's Castle, The Azurerain Pirates and their stronghold.  Included are a 22"x34" map of the entire Wilderlands, a 20"x28" map of the City State of Tarantis and 2 maps (Judge, Player) of Campaign Map #4-Tarantis/ Campaign Map #5-Valon."

Monday, November 20, 2017

Judges Guild: Tancred

From the web:

"This booklet details the Tancred System, located in the Outreamer Sub-Sector of Ley Sector.  Included is a complete description of an entire civilized planet as well as other significant installations on other planets.  Tancred is an excellent place to start a Traveller Campaign.  All major cities are mapped and described with encounter tables provided.  The centerfold contains an 11" x 17" two-color map of the planet.  Complete details provided for a B Class Starport.  Four special scenarios are included to get campaigns underway.  Featured on the cover are a complete set of 15mm scale armored fighting vehicles for the Mercenary Regiment detailed within."

Sunday, November 19, 2017

Judges Guild: Survival of the Fittest

From the web:

"Solo dungeon for Dungeons & Dragons. Has a somewhat unique approach in that you can take a party of up to 4 characters through -- you just have to multiply the number of monsters in a room by the number of characters in your party."

Saturday, November 18, 2017

Judges Guild: Spies of Lightelf

From the web:

"The second book in the "Wilderness Series", this book details the villages of Lightelf and Palewood, including histories tables, inhabitants, plus twenty-two five-mile hexes in the area of the Wood of the Gnomes, with maps of the villages.  All maps are designed for easy removal."

Friday, November 17, 2017

Judges Guild: Simba Safari

From the web:

"This adventure scenario is set in the Ley Sector of the Gateway Quadrant; the adventure features the "Simba Safari" and crew. Complete 15mm plans of the Type K Hunter Ship are included, as is a 15mm scale plan of the adventure site.  The crew and passengers range across the planets of the Diamond - prince Subsector in search of trophies and adventure.  Six planets are provided in detail along with all terrain and animal charts.  The scenario is completely detailed for the Judge, and suggestions are given for personalizing the adventure to suit the tone of his or her campaign.  This adventure may be completely self-contained and use only the provided characters, or players may utilize their own characters."

Thursday, November 16, 2017

Judges Guild - Shield Maidens of Sea Rune

From the web:

"The third book in the "Wilderness Series" with 22 wilderness hexes for Campaign Map 1 are detailed in this book along with description and maps of the major points of interest.  Warrior Women plot to regain their home lost to the barbarous Skandiks, fearsome sea reavers all.  Torn between their Gods of the North and the Druidic worship of nature, the Skandiks grow weak.  Beware the cruel and evil Anti-Paladin who stalks this area looking for blood; he may be the death of you yet!  Can you thread the perilous path to fame and riches in this saga of unforgettable Adventure?"

Wednesday, November 15, 2017

Judges Guild: Sea-Steeds and Wave Riders

From the web:

"Two maps present deck plans of twenty different ships, small craft and equipment from Viking longships to dugout canoes.  These are detailed right down to the wood graining in the individual deck planks; nail heads and rope ply of the rigging are visible in a truly fine work of art.  The ships are hex-grids in 25mm scale for use with miniatures.  Included in the booklet are extensive technical descriptions, historical information on the cultures which used the various craft and equipment, and other gaming aids.  These are suitable for use with any medieval or fantasy role-playing system currently in print, and ideal for campaign Judges wishing to expand their gaming horizons into maritime traffic and trade, and ram-and-cutlass naval warfare. "

Tuesday, November 14, 2017

Judges Guild: Rogue Moon of Spinstorme

From the Introduction:

"This scenario is the second in a special series of connected adventures set in the Ley Sector of the Gateway Quadrant, The Border Prowler series is designed to provide a Judge with a ready-made mini-campaign. This scenario is set up in tournament format with handout sheets of information, equipment, and pre-generated characters. This particular mission can be accomplished with only a portion of the resources available in the crew and equipment of the Hrunta. Other crewmembers and other equipment will be called upon in subsequent scenarios. While this scenario is designed to be self-sufficient and run with characters who are on active service, it can be set into an ongoing campaign."

Monday, November 13, 2017

Judges Guild: Restormel

From the front cover:

"Terror stalks the night! Highly detailed village and castle for first-level RP adventure! Area and three-story castle maps with new monster! Hours of fun for beginning play!"

From the web:

"Something is harassing the village of Restormel.  People are disappearing.  People are being found dead.  Terror stalks the night.  It is up to you to find the cause and destroy it.  This comes with two detailed maps of the Castle and maps of all the major village buildings.  This adventure includes a creature not to be found anywhere else."

Sunday, November 12, 2017

Judges Guild: Traveller Referee Screen (2nd Printing)

From the web:

"Printed on "eye-saver" green for easy reading at a distance, the sheets contain all charts and tables necessary to play Traveller are reproduced on them, those needed by the Judge on one side and those needed by the players on the other.  Combat charts have all appropriate modifiers figured in.  All weapons from Mercenary included also.  Sheets may be fitted together to form a screen."

Saturday, November 11, 2017

Judges Guild - Ready Ref Sheets: Vol1 Second Edition

From the Web:

"This second edition version of the Ready Ref Charts Package is now in book format and contains a treasure trove of reference charts and tables compiled from data supplied in the first six Judges Guild installments of the Guildmember subscription.  Includes tables for character social levels, street encounters in the City State, poison types, metal and gem types, civilization and technological levels, non-player character cutups, combat tables, construction and research guides, movement obstacles and wilderness terrain, beggars, shock recovery, crime and punishment, guards and garrison troops, resurrection results, special encounters, and much more."

Friday, November 10, 2017

Judges Guild: Portals of Twilight

From the web:

"The third book in the "Portals series" Journeys of wonder and magic will be experienced when the Portals are traveled again in this newest release in the Portals series for AD&D.  Portals of Twilight is set on the planet, Halfworld; it is a world similar to our moon, half light and half shadow, with only a narrow strip of land that is habitable.  This twilight region has evolved varied types of creatures which are accustomed to the climate.  North Pole City can be visited also, as it is the center of learning and culture on Halfworld.  Multiple encounters are given, as well as other major points of interest and new monster types."

Thursday, November 9, 2017

Judges Guild - Portals of Irontooth

From the web:

"The second book in the "Portals series" has an all-new world including new Monsters and Magic.  This book provides descriptions of the Human and Gnome settlements, Lands, and leaders, as well as their history.  Wilderness and monster encounters and descriptions are provided, together with Portal types and travel.  Portals of Irontooth can be used directly after Portals of Torsh or can be used as part of an existing campaign."

Wednesday, November 8, 2017

Judges Guild: Portals of Torsh

From the web:

"The first book in the "Portals series" the book detailing an area reachable only through the use of teleportation devices called "Portals".  It includes considerable History and Economic description of the area, one town of lizardmen and another of humans, and several adventures including a Lizard Wizard's Tower.  Also included are Monster Lairs, Wilderness descriptions, Wandering Monster tables and major Character descriptions.  Portals of Torsh can easily be fitted into any campaign, and is suitable for mid-level characters"

Tuesday, November 7, 2017

Judges Guild: Operation Ogre (3rd Printing)

From the web:

"The 1979 Pacificon AD&D official tournament dungeon, which details the capture of an Elven Princess by a band of fierce new monsters: Ice Ogres.  This booklet includes a very detailed Alchemist's Laboratory which may be used by the Judge on other situations, and pre-rolled characters and combat tables, plus statistics on the Ice Ogres, Electric Crawlers and more.  Beware the King of the Ice Ogres and his gruesome treasure!  Notes on the play of this tournament were published in the Judges Guild Journal 18"

Monday, November 6, 2017

Judges Guild - Of Skulls and Scrapfaggot Green (2nd & 4th Printing)

From the web:

"This official GenCon X D&D tournament dungeon, this book includes area and village maps of Scrapfaggot Green, special tournament rules, background, the Sur-Khanian Maze, and six dungeon levels, making an ideal mini-campaign.  The players must find the key to Akbeth's Tower, enter and find an ancient skull, and with this skull journey through the Forbidden Lands to close an inter-dimensional doorway.  A Baron of this kingdom will greatly reward a stalwart adventuring party.  This product includes pre-rolled characters and their equipment and spells."

Wednesday, November 1, 2017

Judges Guild - Modron (4th Printing)

From the web:

"Seaside setting with two high quality maps of the town of Modron and the estuary beyond. Contains new rules and encounter tables and details of the town's inhabitants."

Tuesday, October 31, 2017

Judges Guild: The Mines of Custalcon (2nd Printing)

From the web:

"A booklet with full-color cover includes Mini-dungeon, Histories, Descriptions, NPCs, Maps, and Tables for two villages and 476 square miles of wilderness.  The first of a new "Wilderness Series" of playing aids that maps in great detail the Judges Guild's City State wilderness area, using the Campaign Hexagon System.  Twenty-two five-mile hexes, covering over 476 square miles of wilderness, are mapped out, as are the two villages in this area, Byrny and Trollslore. Keyed shops, inns and taverns, as well as histories and ways of life of these villages are provided.  Wilderness encounter tables and a three-level mini-dungeon in the ancient mines of a lost civilization beneath Trollslore are also included."

Monday, October 30, 2017

Judges Guild: Maranantha-Alkahest Sector

From the web:

The fourth and final Traveller sector completes the Judges Guild Gateway Quadrant Campaign background.  The map gives Steller Location, political Divisions and Jump Routes in the sector.  The reverse of the map has eight significant planets of the Sector mapped in detail with historical background and statistics on each.  The Guidebook details each of the 392 systems.  Background history of each of the 16 sub-sectors is provided as well as Political and Military information on the nine significant interstellar states, empires, sultanantes, and einarchys located here.  Complete events, Rumors, and Encounter Charts are provided for the Judge in this product.

Sunday, October 29, 2017

Judges Guild - Wilderlands of the Magic Realm (2nd Printing)

From the web:

"There are over 300 islands detailed on the maps and described in the accompanying book, which also covers the area's resources, wilderness monster lairs, villages and castles, technological levels, civilizations and more.  The third of the wilderness series, the Magic Realm covers the settlements of Oricha and Chim and extends the areas already covered to the south, far into the vast reaches of the Sea of Five Winds.  The four maps (2 Judge, 2 Player) include with the 2nd and 3rd printings are: Campaign Map #11: Ghinor / Campaign Map #14: Ament Tundra and Campaign Map #12: Isles of the Blest / Campaign Map #13: Ebony Coast."

Saturday, October 28, 2017

Judges Guild - Ley Sector (2nd Printing)

From the web:

Ley Sector is a supplement for Traveller. A 32 page guidebook includes 16 subsector maps describing 411 planets, encounter tables, rumors, and news. Also included is a 22" x 34" full-color sector map with 8 planetary maps on the reverse side.

The Guidebook goes into detail on each of the 16 Sub-Sectors with full statistics on each system, and gives Encounter and Rumor Charts and Table.  The Map gives Stellar Location, Jump Routes, and Political Divisions.  The reverse of the Map has detailed Maps of eight significant Planets along with the statistics and complete historical background of each.

Note that Ley Sector was redefined in GDW's The Atlas of the Imperium.

Friday, October 27, 2017

Judges Guild - Lara's Tower

From the publisher:

"This Scenario features a Tower once owned by a beautiful Magic user, but presently inhabited by a foul horde of evil creatures, monsters and treasures abound throughout the Tower. Are you brave and strong enough to regain Lara's Tower, or will you succumb to the evil luring there?"

Thursday, October 26, 2017

Judges Guild Journal #21 (June/July80)

From the web:

  Jocular Judgements 03
       A report on Novacon.  
  A Day in the City State by Ronald Pehr 05
       The story of one Drfaf and his first day in our fair City.  
  How to Cross a River Without Losing Half the Party by Bill Paley 10
       A few simple tips for survival.  
  This Is the Way Heroes Die by Thomas McCloud 11
       The first two chapters of a new serial concerning this hijacking  
  of spaceship Fountainebleu.  
  The Alternative Combat System by Michael A. Dodge 15
       A table of monster attacks for use with the Alternative Combat  
  Call Me Friend by Bob Pryor 15
       A tale of revenge by a "Friendly" thief.  
  Shrewd Slants from the Sagacious Sap 17
       The Sage reports on our adventures at Michicon.  
  Survey Replies: The Guidmembers Speak 21
       A selection of comments sent in by you, the readers.  
  Fraternity for the Eradication of Armored Riffraff By Bill Paley 22
       A group designed to put a little Fear into your players who  
  insist on wearing plate armor.  
  The Black Prince by Wilbur Ochiltree 23
       The story of Veron Kereg, a man to whom evil deeds are the  
  spice of life.  
  Dungeon Contest Winners 27
       At long last, a listing of the winners in TGJ - BO - TSO -    
  TWFAG DCC - C -C.  
  The Misadventures of Erroneous Grog 31
       The further adventures of our fearless hero.  
  Quests in AD&U by David Fkaag 32
       Suggestions for spicing up your quests.  
  Multiple Mage Magics by Geoffrey O. Dale 34
       Have you ever wanted to form a chain of mountains? Hurl   
  insect plagues at entire nations? Cause a tidal wave? Geoffrey O.  
  Dale supplies the means.  
  The Wreck of the Titan by Stephen H. Domtsnan 39
       Our adventure offering, this month involving a trading ship  
  wrecked on a coral reef.  
  Random Character Weapons by Tom Jones 43
       Charts to individualize your NPC parties.  
  The Swamp Rats by Bill Paley 50
       Ever needed a small band of brigands? Bill Paley outlines a  
  tiny band of the outlaws.  
  Two Voluble Equipment Items by James Young 58
       Two simple pieces of equipment to use in place of your 5th  
  level spells.  
  Prodigious Platemail 59
  The Mountain Lions by Bit Paley 61
       A detailing of an NPC group of kidnappers in the Cloudwall  
  Convention Watch 62
  Tips from the Tower 63
       Quick review of our new products.

Wednesday, October 25, 2017

Judges Guild Journal #20 (Apr/May80)

From the web:

  Shrewd Slants From the Sagacious Sage by Chuck Anrhell 02
  Omniscient Opinion. "Scroll Determination Chart" by Scott Arndt 16
  Conventionwatch 22
  Jocular Judgements by Chuck Anshell 31
  The Magical Staff 32
  City State of the World Emperor Additional Shops 02
  "Traveller Merchants: An Expanded Character Generation 03
  System" by Patrick Larkin  
       Larkin provides as much detailing for the merchant service in  
  Traveller as has been done for the army, navy, marines and   
  scouts in the Traveller supplements.  
  " 'Chivalry & Sorcery' Conversion Tables" by Jack L. Webb 06
       Webb provides a complete conversion system to integrate  
  ideas and weapons from C&S into an existing D&D campaign.  
  "Campaign Use Of 'City State Of the World Emperor' " - by Dave 14
       Sering provides full details of the relationship of the Immortal   
  City of Viridistan to other playing aids for the Judges Guild  
  wilderness campaign.  
  "The Halls Of Theorat" by Robert Bowes 35
       A bit richer in treasure than most of our offered dungeons,  
  Bowes' work is also much larger - six complete dungeon levels.

Tuesday, October 24, 2017

Judges Guild Journal #19 (Feb/Mar80)

From the web:

  Omniscient Opinions by Bryan Hinnen 01
  Prodigious Platemail 03
  Tips From the Tower by Mike Reagen 05
  Conventionwatch 06
  The Die Is Cast: "Review Star Trek: The Movie" by Bryan Hinnen 21
  Dungeon Dilemma by Kevin Siembieda Inside Back Cover
  "A Melee System" by Lenard Lakofka 09
  "Martial Artists Errata" by Brian Wagner 15
  "Class Consciousness" by Bob Pryor 16
  "Witches" by Geoffrey Tolle 17
  "Doors" by Bill Paley 19
  "Who Cares If Magic-Users Are Equal To Fighters?" by Bob Pryor 20
  "An Adjusted Dexterity Table" by Scott Fordyce 22
  "A New Wargames Rating System" by Bob Bingham 23
  "The Dungeon Vlademor" by Bill Peschel 24
  "Lord Foul's Demondim Spawn" by Louis Soldano 47
  "Poisons Types and Reactions" by David Mackenzie 49
  "Falling Accidents" by James Masianka 51
  "Beating, Bashing and General Mugging" by David Parker 53
  "Estimating Power" by Thomas A. McCloud 54
  "Players' and Judge's Flowcharts" by Bill Paley 59

Monday, October 23, 2017

Judges Guild Journal #16 (Aug/Sep79)

From the web:

  Tips from the Tower by Chuck Anshell 01
  Prodigious Platemail 02
  Under Toe 08
  New Contest Announcement 09
  Our Magical Staff: Kevin Siembieda 27
  Ancients Column by David Petrowsky 10
  Survival of Fittest Explanations and Map by Michael Mayeau 12
  G Modules by Richard Forster 14
  Encounters in D&D by Ronald Pehr 18
  Writing Good Computer Games by Rev. George Blank 24
  Daymark by Dean Kunigisky 28
  Generals of the City State by Bill Paley 29
  Whitestone Castle by Eric Hill 30
  Black Lotus by Bill Paley 33
  White Lotus by Bill Paley 35
  The Escaping of Monsters and Traps by James Ward 36
  Thieves: Two Views by Bill Paley 37
  Dungeon Contest Winners Announced! 40

Sunday, October 22, 2017

Judges Guild Journal #15 (June/July79)

From the web:

  Tips from the Tower 01
  Prodigious Platemail 02
  Conventions 05
  Whitestone Castle by Eric Hill 08
  Shrewd Slants from Sagacious Sage 15
  The Rage by Wilbur Ochiltree. Jr. 27
  Turtledragon Castle by Steve Huff 38
  Magical Staff 41
  What do you Want? by Thomas McCloud 47
  Ancients Column by David Petrowsky 07
  Creating Good Computer Games by Rev. George Blank 11
  Planning Ecology by Bill Paley 16
  Fantasy Music by Mark Holmer 17
  Inn-naming by Bill Paley 18
  Random Magic by Eric Olson 19
  Aha! by Bill Paley 29
  Systematic Magic by Robin W. Rhodes 30
  Intership Combat: A Game Error? by Bill Paley 41

Saturday, October 21, 2017

Judges Guild Journal #14 (APR/MAY79)

From the web:

  Jocular Judgements by Chuck Anshell 01
  Tips from the Tower 03
  Of Skulls & Scrapfaggot Green Errata 10
  Wilderlands of the Magic Realm Designer's Notes by Mark 15
  Comic by Rusty Lamont 16
  Con Listings 22
  Dungeon Contest Rules 26
  Runic Scrolls & Translations by Bryan Hinnen 04
  Using Slings by Kevin Dautremont 14
  More NPCs by Ronald Pehr 18
  Occupational Chart by Paul Pruett 24
  Letters of Marque by Bob Bledsaw 28
  Details by Tom Holsinger 29
  A Clarification of Character Types by N. Morgan 30

Friday, October 20, 2017

Judges Guild Journal #13 (FEB/MAR79)

From the web:

  Jocular Judgements by Chuck Anshell 03
  Prodigious Platemail  
       By Ronald Pehr 04
       By Tom Nelson 05
  Dungeon Contest Rules 06
  Tips from the Tower  
       By Michael Rowsey 07
       By Dean Kunigisky 07
       By Michael Rowsey (again) 07
       By Scott Arndt 08
       By W. L. Roberts 08
       By Earl Gessner 24
  Contest Winning Dungeon Levels  
       6th level - 3rd place by John Pugh 09
       Missing 4th level map of Henry Veldenz (from Journal U) 23
  Ancients Column by David Petrowsky 12
  The Misadventures of Erroneous Grog by Greg MacKenzie 22
  Omnicient Opinions by Steven Huff 25

Thursday, October 19, 2017

Judges Guild Journal #12 (DEC78/JAN79)

From the web:


Publishers Statement 02
  Jocular Judgements 03
  Dungeon Creation Contest Winners 04
  Kevin Garbelman - Levels 2-3 05
  Henry Veldenz - Levels 3-6 11
  Charles Sagui - Levels 1-6 18
  Jay Miller - Levels 1-5 (2-4 missing) 31
  Robert Gallasch - Levels 1-3 35
  Rusty Lamont - Levels 1-6 44
  Booty List 54

Wednesday, October 18, 2017

Judges Guild Journal #4

From the web:

This eight page publication from 1977 contained the following articles and items of interest.

Jocular Judgements
Shrewd Slants from the Sagacious Sage
Demented Demography
Religion and the Justification for Magic
Economics and Technology
Booty List

Tuesday, October 17, 2017

Judges Guild: Island Book 1 (First & Second Printings)

From the web:

"This booklet includes 48 pages of small island groups and atolls for adventuring: passing ships, damaged by storms, may drop anchor here for repairs or be breached on the rocks, marooning their crewman; or it may be the stronghold of pirates, the sanctuary of a secret religion, or a coven of witches.  Included are three pages of charts for generating island terrain, natives and encounters, mysterious finds, and even volcanic eruptions.  Ideal for insertion into a campaign expanding into maritime traffic and trade, the islands are mapped on hex grids in light gray for additions and changes by the Judge."

From the web:

"A book to help a DM/campaign judge to quickly generate and populate a fantasy island. It contains tables that can be used to randomly generate island attributes such as:

- Soil Type
- Size, Elevation
- Features, Landmarks
- Weather
- Volcanoes
- Inhabitant type, population
- Mysterious Finds
- Encounters
and so on.

The majority of the book is comprised of island layouts that are mapped using Judges Guild's Campaign Hexagon System."

Monday, October 16, 2017

Judges Guild - Inferno

From the author's Foreword:

"Inferno is based primarily upon the poem "Inferno" by Dante and is also fitted as a scenario into my campaign, Nidevellir. My purpose in writing it is twofold -- first, to answer the perennial question of Judge's when the party finds a cursed scroll: "GO DIRECTLY TO HELL!!" now what do I do? And secondly, to provide a power base to the evil immortals in the campaign. There may arise occasions in which an irate Cleric will geas some poor fighter into returning something that is on the Devil's plane and this allows the character somewhere to go for the adventure."

Sunday, October 15, 2017

Judges Guild: House On Hangman's Hill

From the front cover:

"What is the Secret of the House on Hangman's Hill? Only the Dead know, and They aren't Talking. This 32-page book contains maps, tables and guidelines for use with AD&D in this Haunted House Adventure. BOO!"

From the web:

"This Scenario pits a party of explorers against the secrets of an old and deadly fortress Manor.  House on Hangman's Hill contains room descriptions, monsters, encounters, and treasure for the taking.  Can you clear this house of evil, or will you die trying?"

Saturday, October 14, 2017

Judges Guild - Booklet K

From the web:

"This installment featured information on the area surrounding the City-State of the Invincible Overlord with particular mention made of NPCs and the living conditions of the areas including guides to the baronies and the trade economy of the surrounding areas."

Friday, October 13, 2017

Judges Guild - Booklet J

From the web:

Additional charts, rules and background data for Thunderhold and the Sunstone Caverns. The installment includes Ready Ref Chart J-5.

Thursday, October 12, 2017

Judges Guild - Booklet I (Second Printing)

From the web:

"Additional charts, rules and background data for the City State such as NPCs, rules on social level, ads, crimes and trials, etc. (first book of three to the original City State)."

Wednesday, October 11, 2017

Judges Guild - Glimmerdrift Reaches

From the web:

"Glimmerdrift Reaches is the second entire Traveller Sector produced by Judges Guild.  The three-color map gives Stellar Locations, political Divisions and Jump Routes in the Sector.  Eight significant planets are mapped in detail on the back, along with complete historical background and statistics on each.  The Guidebook contains details on each of the 16 Sub-Sectors with complete statistics on each of the hundreds of systems, Background history is given on the current political situation, as well as Rumor and Encounter Charts for the Referee."

Tuesday, October 10, 2017

Judges Guild - Frontier Forts of Kelnore (Both Printings)

From the web:

"This book provides a basic, modularized map of a border fort (all Kelnore forts were designed to these specifications).  Since their construction, the forts have been populated by various monsters and tables are provided to put in random groups of creatures and individualize the forts on these basic designs.  There are three sample forts, filled out according to die rolls on the tables, to illustrate their application.  Using them, the Judge can easily create on the same basic map a different "dungeon" every time his players get together; this provides the maximum playing time with a minimal investment of the Judge's money and design time."

Monday, October 9, 2017

Judges Guild - The Thieves of Fortress Badabaskor

From the web:

"An adventure in the wilderness stronghold of a band of brigands that includes the background and statistics of an evil local deity, plus history, maps, and keyed room descriptions of a five-level dungeon carved out of the side of a mountain. The first three levels are fairly easy and suitable for breaking in new and inexperienced players; but the lower two are far tougher, and include a cavern that has a series of four dragon dens, indicative of the difficulty of the lower levels."

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