"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, April 11, 2012
B5 Horror on the Hill
The Horror on the Hill is a module I have used a few times for starting groups at first level. I prefer some other modules more but this is one that allows for a lot of adventure in one small package. I have often though of locating the Keep from B2 here and mashing the two up losing or changing the Caves of Chaos.
The adventure has some outdoor aspects which can be role played more than some of the encounters provided in the fist three of the B modules. These can be played seriously or with a little bit of whimsy depending on the group you are playing with. Once the players get to the meet of the module there is a sizable dungeon for them to make their way through.
The ecology of any dungeon is a hard thing to allow for. The one here is a little better than some of the others in early modules but it still has some concerns. This module does have a ending that the players will appreciate though. Nothing like living up to ones name sake in my mind.
Overall I think this is a module that it would not hurt one to spend money on. There are much worse ways to spend ones money. I think if I were to ever sue it again I would make it more of a mash up with B2 as I mentioned earlier. I can actually see a situation where I might take B1, B2 and B4 and make them all part of the same starting area though it would take some beefing up of some of the material as the party would be too high by the time the third adventure was used.
Published: 1983
Pages: 32
Description:
The end of the road. A lonely fort stands on the banks of a mighty river. It is here the hardy bands of adventurers gather to plan their conquests of The Hill, the hulking mass that looms over this tiny settlement.
The Hill is filled with monsters, they say, and an evil witch makes her home there. Still, no visitor to The Hill has ever returned to prove the rumors true or false. The thrill of discovery is too great to pass up, and only the river stands in the way. The adventurers' boat is waiting!
This module is designed for use with the D&D Basic Rules. A trip through the wilderness begins a unique challenge for the novice player and Dungeon Master.
Included in the module are:
11 maps
3 new monsters
a complete set of prerolled characters.
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