"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, March 7, 2012

Amazing Engine System Guide, Copycat


Unless I messed up on the naming system used for the inventory or I pick up one  of the missing books this will be last of the entries for the Amazing Engine  game system. The way I named the files caused the rule book to be the last  entry. This may be appropriate though since I think unlike many games the World  Books were actually just as if not more important than the system. This would  hold true for GURPS as well and no matter what you say the Amazing Engine seems  to be an attempt to simulate what GURPS does. Regrettably not nearly as well.

The system rules were sold individually and apparently in bundles with  individual world books. This is actually a nice way of doing things since each  alone is not playable. I am sure they come up this way on eBay and I have just  never paid attention. I am missing three books and will make a point of looking  for them now though perhaps in a passive manner. I guess this means that in the  future you might have pseudo reviews on Metamorphosis Alpha to Omega, The  Galactos Barrier, Kromosone and Tabloid!


Published: 1993
Pages: 32

From the back cover:

System Guide by David "Zeb" Cook

In this booklet are the rules you need to create a character core. With that  character core, you can create any number of player characters for any number of  game universes within the AMAZING ENGINE’ game system. You can create wizards,  mercenaries, alien technologists, xenoform thieves-any kind of character, from  nearly any kind of fantasy or science fiction setting, is possible with these  rules and the appropriate Universe Book.

This System Guide also explains the rudiments of combat (how does my character  hit things?) and skills (what does my character know?). Plentiful examples take  you step by step through the character generation process, and illustrate the  concepts behind this system’s skill uses.

These rules are designed to be used in conjunction with the Universe Books. You  must have this booklet and a Universe Book in order to play within the AMAZING  ENGINE game system.

Books in this system:

For Faerie, Queen, and Country
BugHunters
Magitech
Galactos Barrier




Spell:

Copycat


Level: Sixth
Range: Touch
Duration: Special
Area of Effect: One Creature
Components: V,S
Casting Time: 1 Segment
Saving Throw: None

With the casting of this spell the magic user will become and exact duplicate of  the creature they chose as their target and touch during the casting of the  spell. The spell will cause them to become an exact duplicate as the target is  at that point in time.

The spell not only allows duplication of physical form but the cast will also  have the full memories of the target. The caster can target any creature though  and are not limited to other humanoid creature types. There may be some  limitations the DM may want to place on this though.

Once the new form is assumed the caster can remain in that form for as long as  desired but this is not without peril. The caster can remain in the form for a  period of time equal to their constitution (in their new form) in turns with no concern. For each turn after that there is a 1% cumulative chance that  transition will become permanent. If this occurs then the mind of the caster is  lost.

When the caster wants to end the spell they will be required to make a system  shock roll. If this is not made then the caster will not be able to resume their  normal form. They can make an attempt at this once per turn. Each time they try  this though their constitution score will be temporarily lowered by one point.  This will continue until such time as there is a successful roll made or the  constitution score would drop below three. If the latter occurs then the mind of  the caster is lost and they are locked into the new form barring use of a Wish.

Disclaimer: The spells that you will see, for how ever long the write ups last,  were all written up or conceived of back in the 80's so the terminology may not  appropriate for anything other than 1e and depending on how well I did back then  it may be slightly off for that as well. If there is any duplication of spells  that exist now it is most likely I wrote mine first :) Please feel free to  comment on them but try not to be too hard on me. If anyone wishes to use these  in anything they print please let me know in advance and all I ask is proper  credit.

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