"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, March 7, 2012
Amazing Engine System Guide, Copycat
Unless I messed up on the naming system used for the inventory or I pick up one of the missing books this will be last of the entries for the Amazing Engine game system. The way I named the files caused the rule book to be the last entry. This may be appropriate though since I think unlike many games the World Books were actually just as if not more important than the system. This would hold true for GURPS as well and no matter what you say the Amazing Engine seems to be an attempt to simulate what GURPS does. Regrettably not nearly as well.
The system rules were sold individually and apparently in bundles with individual world books. This is actually a nice way of doing things since each alone is not playable. I am sure they come up this way on eBay and I have just never paid attention. I am missing three books and will make a point of looking for them now though perhaps in a passive manner. I guess this means that in the future you might have pseudo reviews on Metamorphosis Alpha to Omega, The Galactos Barrier, Kromosone and Tabloid!
Published: 1993
Pages: 32
From the back cover:
System Guide by David "Zeb" Cook
In this booklet are the rules you need to create a character core. With that character core, you can create any number of player characters for any number of game universes within the AMAZING ENGINE’ game system. You can create wizards, mercenaries, alien technologists, xenoform thieves-any kind of character, from nearly any kind of fantasy or science fiction setting, is possible with these rules and the appropriate Universe Book.
This System Guide also explains the rudiments of combat (how does my character hit things?) and skills (what does my character know?). Plentiful examples take you step by step through the character generation process, and illustrate the concepts behind this system’s skill uses.
These rules are designed to be used in conjunction with the Universe Books. You must have this booklet and a Universe Book in order to play within the AMAZING ENGINE game system.
Books in this system:
For Faerie, Queen, and Country
BugHunters
Magitech
Galactos Barrier
Spell:
Copycat
Level: Sixth
Range: Touch
Duration: Special
Area of Effect: One Creature
Components: V,S
Casting Time: 1 Segment
Saving Throw: None
With the casting of this spell the magic user will become and exact duplicate of the creature they chose as their target and touch during the casting of the spell. The spell will cause them to become an exact duplicate as the target is at that point in time.
The spell not only allows duplication of physical form but the cast will also have the full memories of the target. The caster can target any creature though and are not limited to other humanoid creature types. There may be some limitations the DM may want to place on this though.
Once the new form is assumed the caster can remain in that form for as long as desired but this is not without peril. The caster can remain in the form for a period of time equal to their constitution (in their new form) in turns with no concern. For each turn after that there is a 1% cumulative chance that transition will become permanent. If this occurs then the mind of the caster is lost.
When the caster wants to end the spell they will be required to make a system shock roll. If this is not made then the caster will not be able to resume their normal form. They can make an attempt at this once per turn. Each time they try this though their constitution score will be temporarily lowered by one point. This will continue until such time as there is a successful roll made or the constitution score would drop below three. If the latter occurs then the mind of the caster is lost and they are locked into the new form barring use of a Wish.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
Labels:
Amazing Engine,
Core Rules,
Generic,
Spell,
TSR,
Universal
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