Every game will end up having them though players don't really have to have the. Some of the best ones are actually homebrew creations. I am of course talking about character sheets. They have come a long way since the early days of writing everything down on a sheet of filler notebook paper.
The Cyberpunk 2.0.2.0 character sheets were released in 1993 by R. Talsorian Games, Inc. This is actually pretty amazing since the game was released in 1990. Most games today the character sheets seem to beat the game out or at least tie. I seem to recall there being a character sheet example included in the book but that may have been one of the later editions.
The pack includes twenty four two sided sheets. You can see an example of the sheets here. The pack also includes sixteen pages of NPC records with four NPC records per side. You can see samples of those here.
In the end they are not needed but they do make things easier to find. In these cases the consistency is not foolish so there are no hobgoblins or small minds involved....well there could be the latter but that is decided on a case by case basis.
Spell:
Summon Exchequer
Level: Second
Range: 6"
Duration: Three Turns
Ares of Effect: None
Components: V,S,M
Casting Time: One Round
Saving Throw: None
When this spell is cast the magic users summons a collection of small gnomish creatures whose sole purpose will be to exchange currency for the caster and.or anyone else who happens to be near by. The origin of these creatures is unknown though they will apparently interact with all races with no animosity.
The creatures will exchange coins either up or down but in most cases they will be used to convert lower value metals to higher value ones. They prefer to work in higher value metals and oddly enough the percentage they take is better with higher value metals. The rate taken for conversion is below...
Copper to Silver 20%
Silver to Gold 15%
Gold to Gems 10%
The conversion process is done though bags which in the hands of anyone other than the creatures are flimsy bags which rip when anything is put into them. In the hands of the creatures they simply put coins in one and pull from another with apparently endless numbers.
The creatures will also convert coins of one realm to those of any other in the world or even planes of existence that the players are familiar with. This conversion process will be done at a 5% conversion fee.
The creatures will not work in platinum. If they are asked to provide they will become indignant and rude. If asked to exchange it they will instead take it and offer nothing in return. If this happens the creatures start speaking about some strange set of rules with the highest number being 285 and calling it latinum. Any attack on the creatures at any time or attempt to get the platinum back will cause them to vanish.
The material component of this spell will be the coins or gems that are lost in the conversion process. Once summoned the must be a conversion of funds that takes place. If there is not then the DM should flip a coin...heads the characters lose 50% of all coins and gems on them...tails they lose all coins and gems. One must pay the taxman when he comes.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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3 comments:
When I read Summon Exchequer I thought it was going to summon mystical bureaucrats. But a clever solution to the 'piles of copper' problem and the nod to the Ferengi was worth a laugh.
I thought it would help with the encumbrance issue of huge piles of loot. The first real vision was for the exchange between coins of the realm though. I expanded it because not all campaigns care about the difference between coinage.
I had originally thought of using the Gnomes of Zurich from Illuminati but then I had the whole what if there are Gnomes in the party. The Latinum to me always made me think someone writing for TNG played D&D so I thought it appropriate.
I think I prefer the Cyberpunk sheet here http://www.talsorian.com/software/CyberPunk2020.pdf
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