"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, May 27, 2011

AD&D Dungeon Masters Adventure Log, Resiliency

The Dungeon Masters Adventure Log is one of those items that some DMs find useful and only a collector who feels they need to have everything feels compelled to add to their collection. There is nothing that is done in this book that can not be done on a simple sheet of paper or sheets of paper. If the DM feels so compelled to keep all of the sheets together in one place they could use a spiral bound notebook or one of the sub dollar black composition books. It is nice in that it breaks this out into sections but again I am not sure that it is really all that essential or perhaps even desirable for most DMs. I tried to force myself to use this in the past because I thought if it was made it must be useful. In the end making all of those notes and adding the adventures each time ended up being to much work for too little return. It was suggested by Grognardia that the only useful portion of this was the sample pages. I have to admit that I had only glanced at those before and looking at them in depth they were entertaining. Being one of those guys who has to have everything I own at least one copy of this including the one I used with about six sets of sheets filled out. I think I still need a totally blank one though as apparently everyone tried to use theirs once!

Spell:

Resiliency


Level: Second
Range: Touch
Duration: 4 + 1 Round/level
Ares Effect: One Creature
Components: V,S,M
Casting Time: 2 Segments
Saving Throw: None

When this spell is cast the magic user may have their body, or the body of another, take on the aspect of soft rubber. This will have the effect of making the recipient immune to all attacks from crushing or blunt type weapons (i.e. maces, clubs etc) due to the pliancy of their body.

Another effect of this spell is that the recipient will be able to fall from any height, and as long as a saving throw versus petrification is made, they will suffer no damage. If the save fails they will take one eighth of the damage they would normally have taken. The recipient will suffer full damage from any edged or impaling type items they come into contact with during or at the end of the fall.

Finally the recipient will not suffer any damage, or adverse effects, from a stomp attacks from creatures such as elephants or dinosaurs. They will also not suffer damage or be affected by falling boulders unless they are still trapped under them at the end of the spells duration.

The spell does not actually transform the recipients body into rubber mere gives it the resiliency. They recipient suffers no additional adverse effects from effects that would cause damage to actual rubber items.

The material component of this spell is quantity of sap from the rubber tree plant. The caster must apply the sap liberally to the body of the intended recipient before casting of the spell begins.

Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.

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